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Originally Posted by canadianbacon If you google raytracing (highest from of rendering) you can see that via the cell processor only they can render things in linux. Given time, the cell processor can utilize it's SPE's to producer higher rendering in combination with the RSX card, maker higher quality games, while still using the SPE's for AA, and loading. Producing higher quality games, and faster loading times. |
I'm familiar with raytracing, and why it's highly parallelizable (it's not the "highest form of rendering" in any category so far as I'm aware). But all the SPEs put together still couldn't handle raytraced graphics that surpass the results of the GPU's rasterization capabilities. More generally speaking, from everything I've read, there's no future in real-time ray-tracing. But that's aside from the point. You're right, you
could use the SPEs for rendering in conjunction with the GPU. Could have some awesome results.
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Originally Posted by canadianbacon Your pc, graphics wise is more powerful, but if it came down to raw computing power the cell would beat it. |
What's "raw computing power"? Fixed-point/integer performance is as valid a measure of computing power as floating-point performance (among many others). Just because the PS3 is more powerful in a given category, it doesn't mean it's overall a more powerful machine. As I said, for most tasks you'll find my PC considerably outperforms the PS3.
Granted the PS3 is better value for money in most categories, for obvious reasons.