07-20-2005, 06:54 AM
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#1 (permalink)
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| Super Moderator PSP Elite Hacker
Join Date: Jul 2005 Location: houston, TX
Posts: 2,449
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coded arms
Here is my review of coded arms, this will be in two parts cause I think it will overflow the 1,000 limit.enjoy, hope it helps.
Coded arms (CA), the long awaited first-person shooter (FPS) from Konami has come out for the Sony PSP handheld. Coded arms fills the void of no FPSs for Sonyââ‚ ¬Ã¢â€žÂ¢s new handheld and will try to lead the way for future FPSs. To some avid forum speakers, this has become the †œhaloâà ƒÆ’¢â€šÂ¬Ã‚? of the PSP, hoping it to be the killer app the PSP desperately needs.
The story of Coded Arms is you are a hacker hacking into an uncontrollable and off limits computer system that used to be a teaching tool. Apparently people hack into this system for fun and to get special †œpartsâ €Â? andââ‚Âà ‚¬Ãƒâ€šÃ‚¦that is about it for the story. That is all, almost nothing more. This makes me think, why play this game when others actually have a story. You donââ‚Âà ‚¬ÃƒÂ¢Ã¢â‚¬Å¾Ã‚¢t get a chance to know the character cause, well, there isnââ‚Âà ‚¬ÃƒÂ¢Ã¢â‚¬Å¾Ã‚¢t anything said about him.
Coded arms is all about the weaponry, giving you 30 different weapons albeit most weapons are only useful in one-two situations, for example grenades. Konami cleverly forces you to use your other weapons (other than the awesome 3-5) by seemingly giving you no ammo in the guns you use, which can frustrate you. Konami allows you to switch to any weapon at any time, so it isnââ‚Âà ‚¬ÃƒÂ¢Ã¢â‚¬Å¾Ã‚¢t that bad. The controls in CA feel very loose at first; it could make you nauseous if you donââ‚Âà ‚¬ÃƒÂ¢Ã¢â‚¬Å¾Ã‚¢t tweak the fully customizable sensitivity and control scheme. Once you get used to the controls (takes 5-15 minutes) you will be aiming with ease. Coded Arms rooms are randomly generated, giving you a fully unique game every timeââ‚ ¬Ã‚¦I guess. There are many rooms in each level, many levels in each area, and three areas in each sector. There are three sectors, the last sector though never ends.
At the beginning of the game, the enemies per room are 1-2. Later in sector 2 and above there can be as many as 10; this is highly annoying because the enemies take a chunk of you health at a time, which will make you die and start the level all over again. Starting over a level again also means all the rooms are being randomly generated again leaving you to lose the advantage of knowing the terrain. This leads to many frustrating moments when you have low health trying to beat a level.
Coded arms breaks up the monotony of killing enemies (which is fun at hour bursts) by having some rooms where you canââ‚Âà ‚¬ÃƒÂ¢Ã¢â‚¬Å¾Ã‚¢t leave without killing all the enemies. This provides a thrill because they spawn while you are in the room, so you donââ‚Âà ‚¬ÃƒÂ¢Ã¢â‚¬Å¾Ã‚¢t know where the enemies will come from. Sometimes an enemy will drop a power up, giving you invincibility, unlimited ammo, defense up, attack up, etc etc etc.
Coded arms has great graphics, except for the walls of each room. The wall are flat, old-school walls. They just have different colors looking like something is there but they are just flat. The rest of the game has ps 1.8 to early ps2 game graphics and the best flames the PSP has to offer (are there any other flames on the system?). When your enemies (soldiers, AT-ST like machines, bees, spider robot thingies) are spawned or destroyed they have a matrix-esque effect where it shows them breaking off into code.
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