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Old EVERYONE please: We need you to answer some questions about your SNES emulation! 03-05-2008, 05:51 PM   #16 (permalink)
Dathan
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Default EVERYONE please: We need you to answer some questions about your SNES emulation!

Quote:
Originally Posted by godaiking View Post
I have the slim equipped with CFW 3.80 m33-5 and used the Slim compatible SNES9xTYL 0.4.2 emu and still have slowdown on most games.
try setting to
300 - default
psp accl + approx and post back

thats whats on my slimmy right now and I havent had a single problem with my emulator, a handful of roms didnt work but I dont think that has anything to do with the emu
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Upgraded My first PSP all the way to 3.51!!! Hell yea, then got online the next night and found out you can mod them, so I yelled as loud as I could with my inside voice WTF?!?!?!?! I sold it to some dork and bought a used one for 80 bucks... So 2 crappy nights and 80 bucks later!!!!!

2.71>2.8>3.51 M33> 3.52 M33!!! Best 80 bucks I have ever spent!!!
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Old EVERYONE please: We need you to answer some questions about your SNES emulation! 03-05-2008, 08:40 PM   #17 (permalink)
godaiking
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Default EVERYONE please: We need you to answer some questions about your SNES emulation!

Quote:
Originally Posted by Dathan View Post
try setting to
300 - default
psp accl + approx and post back

thats whats on my slimmy right now and I havent had a single problem with my emulator, a handful of roms didnt work but I dont think that has anything to do with the emu

I've tried both 300 and 333mhz settings on the clockspeed (along with the Accell+ Approx settings) and games like Mega Man 7, Chrono Trigger and Gundam Wing have some serious slowdown in graphicly intense areas while games like Secret of Mana and Cybernator show some minor signs of slowdown (usually apparent in the music). Thanks for the pointers tho.

Last edited by godaiking : 03-05-2008 at 08:43 PM.
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Old EVERYONE please: We need you to answer some questions about your SNES emulation! 03-05-2008, 09:05 PM   #18 (permalink)
flashcheetah
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Default EVERYONE please: We need you to answer some questions about your SNES emulation!

Where do you get the slim compatible SNES Emu? please send me a link
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Old EVERYONE please: We need you to answer some questions about your SNES emulation! 03-05-2008, 09:23 PM   #19 (permalink)
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Default EVERYONE please: We need you to answer some questions about your SNES emulation!

godaiking - get different roms because all of the games you just mentioned work fine on mine

flashcheetah - PSP Downloads | Snes9xTYL 0.4.2 ME
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Upgraded My first PSP all the way to 3.51!!! Hell yea, then got online the next night and found out you can mod them, so I yelled as loud as I could with my inside voice WTF?!?!?!?! I sold it to some dork and bought a used one for 80 bucks... So 2 crappy nights and 80 bucks later!!!!!

2.71>2.8>3.51 M33> 3.52 M33!!! Best 80 bucks I have ever spent!!!
(\/)
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Old EVERYONE please: We need you to answer some questions about your SNES emulation! 03-05-2008, 10:45 PM   #20 (permalink)
flashcheetah
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Default EVERYONE please: We need you to answer some questions about your SNES emulation!

thanks alot Dathan
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Old EVERYONE please: We need you to answer some questions about your SNES emulation! 03-06-2008, 05:31 PM   #21 (permalink)
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Default EVERYONE please: We need you to answer some questions about your SNES emulation!

Its my pleasure guys!! The Black man is here to save the day!!!
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Upgraded My first PSP all the way to 3.51!!! Hell yea, then got online the next night and found out you can mod them, so I yelled as loud as I could with my inside voice WTF?!?!?!?! I sold it to some dork and bought a used one for 80 bucks... So 2 crappy nights and 80 bucks later!!!!!

2.71>2.8>3.51 M33> 3.52 M33!!! Best 80 bucks I have ever spent!!!
(\/)
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Old EVERYONE please: We need you to answer some questions about your SNES emulation! 05-28-2008, 12:02 AM   #22 (permalink)
Malqui
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Default EVERYONE please: We need you to answer some questions about your SNES emulation!

Quote:
Originally Posted by Dathan View Post
try setting to
300 - default
psp accl + approx and post back

thats whats on my slimmy right now and I havent had a single problem with my emulator, a handful of roms didnt work but I dont think that has anything to do with the emu
how do i do this?

I am not given a option when i start it.

useing PSP silver slim (daxter pack)
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Old EVERYONE please: We need you to answer some questions about your SNES emulation! 05-28-2008, 12:11 AM   #23 (permalink)
patch6
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Default EVERYONE please: We need you to answer some questions about your SNES emulation!

There was a new Snes9xTYL version released on the 23rd of this month: Snes9xTYLsmcm 23/05/08 Release - speed increase noted - PlayStation Portable News - PSP Updates

Also, which "we" is asking these questions?
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Old EVERYONE please: We need you to answer some questions about your SNES emulation! 05-28-2008, 01:22 AM   #24 (permalink)
Malqui
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Default EVERYONE please: We need you to answer some questions about your SNES emulation!

Quote:
Originally Posted by patch6 View Post
There was a new Snes9xTYL version released on the 23rd of this month: Snes9xTYLsmcm-23-05-08-speed increase noted - PlayStation Portable News - PSP Updates

Also, which "we" is asking these questions?
that one works! thanks!
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Old EVERYONE please: We need you to answer some questions about your SNES emulation! 05-28-2008, 01:52 AM   #25 (permalink)
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Default EVERYONE please: We need you to answer some questions about your SNES emulation!

Okay -- I'm running SNES9x TYL ME. 0.4.2.

I'm wondering if anyone knows how to patch the "quick save/autofire" patch into SNES9x. I found the link here.

[RELEASE]Snes9xTYL++Beta quick save state and autofire patch - QJ.NET Forums

Thanks!
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Old EVERYONE please: We need you to answer some questions about your SNES emulation! 05-28-2008, 03:37 AM   #26 (permalink)
patch6
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Default EVERYONE please: We need you to answer some questions about your SNES emulation!

You'll need the original, unpatched source files for that version, the patched files, and the files from the latest version's source.

That's the easy part. The harder part is sifting through the code to figure out what the addition is, if simply replacing the source files of the newer version with those older patched files, then compiling, doesn't work.
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