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Old [PSP] Monster Kingdom: Jewel Summoner Review 12 08-20-2008, 03:17 PM   #16 (permalink)
Karufah
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Default [PSP] Monster Kingdom: Jewel Summoner Review 12

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Originally Posted by xLostCauzex View Post
Its a little over average as a game. But its fun nonetheless, it can keep you playing for hours as long as you don't die and restart from the last save point.
well that doesn't sound too promising -.-" well I'll see, there are more games to play ^^
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Old [PSP] Monster Kingdom: Jewel Summoner Review 12 08-20-2008, 03:28 PM   #17 (permalink)
xLostCauzex
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Default [PSP] Monster Kingdom: Jewel Summoner Review 12

lol there are always other games to play.
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Old [PSP] Monster Kingdom: Jewel Summoner Review 12 08-20-2008, 05:34 PM   #18 (permalink)
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Default [PSP] Monster Kingdom: Jewel Summoner Review 12

hey, thanks for reading my post lost cauze! home to see that review x)!
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Old [PSP] Monster Kingdom: Jewel Summoner Review 12 09-14-2008, 10:12 PM   #19 (permalink)
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Default [PSP] Monster Kingdom: Jewel Summoner Review 12

I did enjoy this game a lot. It was simple and I agree with the dialogue point. Corny but has its funny moments. There were a few instances in the game which gave me a headache... lol

1. Sometimes I didn't know where the hell to go.. but that's typical np
2. I could never evolve that damn beetle... Early dusk my ass... Actually tried the fusion at 2-3 in the morning...(later discovered the whole changing your psp's clock to make fusions and such instant rather than hours. booo..)
3. **possible spoiler** that end dungeon you run through for the final jewel monsters .... totally insanely mind crushing lol. I even made my own map on paper as I went along and after 2 hours I looked down and saw an utter mess of lines... luckily I did find the end at that point...

Overall definitely fun and worth a shot. Enjoyed my dragon army mowing down all opposition!
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Old [PSP] Monster Kingdom: Jewel Summoner Review 12 09-14-2008, 10:32 PM   #20 (permalink)
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Default [PSP] Monster Kingdom: Jewel Summoner Review 12

I totally understand you man, the Dungeons get insanely tedious in the end and the Only way to get the monsters you want is to either read the obelisks in the end, figure it out or use a Game Guide.
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Old [PSP] Monster Kingdom: Jewel Summoner Review 12 09-14-2008, 11:32 PM   #21 (permalink)
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Default [PSP] Monster Kingdom: Jewel Summoner Review 12

yup read and remembered the beetle one from the obelisk but never was able to do it. Been 6-8 months since I finished it but at some point I'll run through it again.
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Old [PSP] Monster Kingdom: Jewel Summoner Review 12 03-15-2009, 01:02 PM   #22 (permalink)
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Default [PSP] Monster Kingdom: Jewel Summoner Review 12

Enemy At The Gates is a war-strategy browser game, without the need of a client download, players will be able to access the game with just a web browser. This game allows players to be a general and also ruler of their own lands during the 3 kingdoms era, using different strategies, players will fight it out in a battle of wits, courage and strength!

A Favorite Among The Employed
Enemy At The Gates is a famous webgame among the employed. Because it doesn't require any client download, and can operate with just a browser, alot of workers have taken up this game as a stress-relief during work.

Publisher: Game Pro Network - ewar . my
Developer: ShangHai Waigaoqiao Int. Anime & Game Dev. Center
Platform: PC
Category: Strategy WebGame
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³ö°æÕß: Game Pro Network - ewar . my
¿ª·¢ÉÌ: ShangHai Waigaoqiao Int. Anime & Game Dev. Center
ƽ̨: PC
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ºÏ×÷»ï°é:Íø¹ºÈ«Âí¶À¼Ò´úÀí - OffGamers . com
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