Daedalus R12 Nintendo 64 Emulator Article Detail - PlayStation Portable News - PSP Updates
Firmware Required :1.5 or any OE
Game Description :Plays Nintendo 64 roms
Number Of Players :1 PLAYER
For the 12th try you can see this homebrew has really improved.The new features for this version according to qj.net are:
# [!] Fixed issue preventing GoldenEye from being loaded.
# [!] Fixed dynarec for GoldenEye.
# [!] Fixed dynarec for Super Smash Bros.
# [!] Fix various texturing issues with 4bpp and small or non power-of-2 textures.
# [!] Fix TexRect instructions with negative s/t components.
# [!] Fixed the HUD in Mario 64 (broken in R11.)
# [!] Fixed lights in F3DEX2 microcodes.
# [+] Correctly implement instruction fetch exceptions, improving compatibility.
# [+] Improved floating point compatibility.
# [+] Correctly handle mask_s/mask_t tile values.
# [+] Implemented a few custom blend modes.
# [+] Screenshots just cover visible viewport.
Now thats quite a bit but nothing major has changed but there certainly is a difference between R11 and R12.In R11 Super Smash bros worked but barely in this version it works pretty smooth especially if you choose to tweek with the frameskip features.Another new feature is Goldeneye is now running!But dont get your hopes up cause thats about all it does the game starts up and 1st the controls are impossible then it goes so slow that its not even worth it.Mario 64 is running better than ever in this version but like in all the previous ones it is unbearable to turn the sound on.The graphics havent changed from thier original formats so thats all good and the controls usually arent a problem aside from goldeneye which used about all of the buttons on the N64 controller.Mario Kart 64 is also running great(without sound) and a bug when turning corners was fixed as well.And the gameplay remains unchanged in all the games.So heres the final review
Graphics:8.0
Sound:7.0 for being usuable but unbearable
Controls:8.3
Gameplay:9.0
Overall:8.5