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Old ps3 emulator 07-31-2008, 07:23 PM   #121 (permalink)
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Quote:
Originally Posted by canadianbacon View Post
I don't need to.

I just am correct.

I own all of you.
Im not sure about this guys sanity, go back and read the post starting with him from page 7, and tell me if he makes any sense at all. This dude is impossible. And I never made one error in refering to hardware, I made some errors from trying to interpret what he wrote, because all his post are errors to begin with, minus a few exceptions, everytime you tell him he made a mistake ,hes like its irrelevant now, douche, Then he says the spes dont use ppc, yeah no shit, but the 64-bit PPC core that handles the Cell's general-purpose computing chores does, this is what makes the spes function
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Old ps3 emulator 07-31-2008, 07:29 PM   #122 (permalink)
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Old ps3 emulator 08-01-2008, 02:44 AM   #123 (permalink)
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Quote:
Originally Posted by thecoo1est View Post
And I never made one error in refering to hardware
Except:
Quote:
Originally Posted by thecoo1est View Post
yes the spes can run multiples at once
Which you could say resulted from your misinterpretation of my words, but that could only have stemmed from your lack of knowledge.
And:
Quote:
Originally Posted by thecoo1est View Post
the xeon cant combine cores and run as one processor
The SPEs are actually more seperate from one another than Xenon cores. Both the Xenon and Cell run as one processor, why wouldn't they?
Quote:
Originally Posted by thecoo1est View Post
as for numbers in numbers out, thats with every processor ever made
It's not. Same as the first, you could've misinterpreted, but that would have been entirely your own fault.
Quote:
Originally Posted by thecoo1est View Post
Both 360 and PS3 use PPC.
Out of context, this is correct, in context, this is false. The Xenon cores use PPC while the Cell SPEs use ISA.
Quote:
Originally Posted by thecoo1est View Post
yeah a xenon in the 360 can process multiple instructions, no shit, it has 3 cores
In context, this is incorrect as it implies that a single Xenon core cannot process multiple instructions in one cycle.

Quote:
Originally Posted by thecoo1est View Post
I made some errors from trying to interpret what he wrote
Why is that? You said this yourself:
Quote:
Originally Posted by thecoo1est View Post
you have great composition skills
so presumably it is not my actual writing that you're having trouble interpreting.
Quote:
Originally Posted by thecoo1est View Post
all his post are errors to begin with, minus a few exceptions
If this is true then please, as I've been urging you since the beginning, point them out. You're speaking in generalities, essentially asserting that I'm wrong without providing even a rudimentary counterargument.

If you're incapable of actually defining these errors, then whether they exist is questionable.
Quote:
Originally Posted by thecoo1est View Post
everytime you tell him he made a mistake ,hes like its irrelevant now
You've brought up the same error over and over and over again. It was irrelevant then and now. If you believe otherwise, demonstrate how the Xbox 360 not using the x86 instruction set proves that the PS3 cannot emulate the 360. Believe me, you'll have a very hard time.
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Originally Posted by thecoo1est View Post
hes like... douche
I've never once used that or any other insulting term towards you.
Quote:
Originally Posted by thecoo1est View Post
Then he says the spes dont use ppc, yeah no shit
You implied they did:
Quote:
Originally Posted by thecoo1est View Post
Both 360 and PS3 use PPC. So the point doesnt stand. You were wrong again.
Where the "point" was:
Quote:
Originally Posted by Baiame View Post
you're still dealing with completely different instruction sets
and I was clearly speaking of the SPEs emulating the Xenon cores:
Quote:
Originally Posted by Baiame View Post
the 360 cores undoubtedly run multiple instructions in a single cycle... the SPEs can't
(and elsewhere)

So that part of your latest reply blatantly ignores the communication that led up to it. I merely corrected you on a point where you were wrong regarding your "Both 360 and PS3 use PPC" statement; revising the intentions of your previous words is difficult on a forum where anyone can read the entire conversation.
Quote:
Originally Posted by thecoo1est View Post
but the 64-bit PPC core that handles the Cell's general-purpose computing chores does, this is what makes the spes function
The second part is right as the PPC core must delegate tasks to the SPEs. The first part is in error, as the SPEs are also general-purpose processing units, albeit each with less general computing power than the core.

And again, you reveal your own ignorance. It's been established that the problem of the instruction set difference regards the Xenon cores and SPEs. If you believe the hypothetical emulator would require the general computing power of the SPEs, your comment is irrelevant; if you believe the emulator could run on the PS3's PPC core, you're incorrect as the Xenon cores and PS3's PPC cores are similar in design (in fact they originate from the same design) and processing power, but the 360s' outnumber the PS3's by three to one.
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Old ps3 emulator 08-01-2008, 02:59 AM   #124 (permalink)
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you need to read more obviously because you dont know what your talking about, you and your assumptions kill me over here, I havent stopped laughing since last night, and yes the 64-bit PPC core that handles the Cell's general-purpose computing chores is corrrect, and both 360 and ps3 use ppc, look it up, you are way to full of yourself dude, also the spu use isa ,thats part of the spe, its not the spe itself, also the xenon uses ISA++ Extended with VMX-128 operations, you need to be more specific about what your saying to keep confusion down, ISA or (Instruction Set Architecture), can mean alot of different things
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Old ps3 emulator 08-01-2008, 07:17 AM   #125 (permalink)
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Quote:
Originally Posted by thecoo1est View Post
you need to read more obviously because you dont know what your talking about, you and your assumptions kill me over here, I havent stopped laughing since last night
Why is it that you must go at such lengths with ad hominem attacks? Those lines contain no useful information.
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Originally Posted by thecoo1est View Post
and yes the 64-bit PPC core that handles the Cell's general-purpose computing chores is corrrect
No, still wrong. Check for yourself. You can move data between registers and the local store, perform logical operations, and there's branching. The SPEs are general purpose processors as well as vector processing units, even if they only excel at the latter.
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Originally Posted by thecoo1est View Post
and both 360 and ps3 use ppc, look it up
Already acknowledged that (and knew it from the beginning):
Quote:
Originally Posted by Baiame View Post
the PS3's PPC core
but it doesn't matter because the SPEs aren't PPC.
Quote:
Originally Posted by thecoo1est View Post
you are way to full of yourself dude
Quote a post of mine where I show arrogance. This accusation is baseless.

Quote:
Originally Posted by thecoo1est View Post
you need to be more specific about what your saying to keep confusion down
None of your examples refer to confusing words of my own at all. Observe:
Quote:
Originally Posted by thecoo1est View Post
also the spu use isa ,thats part of the spe, its not the spe itself
The SPE consists of a memory controller and the SPU that does the actual processing, yes. So? Many processors have integrated memory controllers, and you would speak of the entire unit's instruction set (e.g. "The Athlon 64 is an x86-compliant processor"). The meaning is obvious because memory controllers don't have instruction sets. Again you reveal your lack of knowledge.
Quote:
Originally Posted by thecoo1est View Post
also the xenon uses ISA++ Extended with VMX-128 operations
I was talking about the instruction sets of the Xenon and SPE with no room for misconstrusion. It's also obvious that you were certain of what I meant by "ISA" when I first used it, because you didn't ask me to clarify then or in subsequent posts until now. And, judging by the extraneous "with VMX-128 operations" footer, you only became aware of that aspect of the Xenon just before your latest post. So what's the problem?
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Old ps3 emulator 08-01-2008, 07:39 AM   #126 (permalink)
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there is no problem, Ive enjoyed fucking with you, and ad hominem's make it fun whats a debate without fallacies, you used a "hasty generalization" yourself in the first post, but you were the speaker I was the debater thats the way it is, of course I dont call it a debate really, you can call it what you like though
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Old ps3 emulator 08-03-2008, 12:51 AM   #127 (permalink)
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you can call it what you like though
I call it a failure.
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amen, true that, hell yeah(canadianbacon for president)
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Old ps3 emulator 08-03-2008, 01:27 AM   #128 (permalink)
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I call it a failure.
lol, thats exactly what it was!
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Old ps3 emulator 10-10-2008, 07:22 PM   #129 (permalink)
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Monkeyfag PSP Flash Portal

Play 7 Games
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Old ps3 emulator 10-10-2008, 08:15 PM   #130 (permalink)
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wow its some high class geeks on this site.

no offense
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Old ps3 emulator 10-11-2008, 10:18 AM   #131 (permalink)
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Can i just say, from a simple guys point of view.

My pc can easily run crysis, its as fast as fook. Yet when it comes to pcxs2 or whatever its called, it struggles like a bitch on some ps2 games to run properly.

Thats emulating a console thats NEARLY 10 years old!

If we cant do 60fps ps2 emu after all this time then i guess next gen emu is going to be for our grand kids kids to sort out!
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Old ps3 emulator 10-12-2008, 05:16 AM   #132 (permalink)
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The biggest difference between the PS3 and a PC running Windows: number of software layers between the hardware and game. Since the hardware is different, the functionality of that hardware needs to be recreated through emulation. This isn't just graphics emulation, but also CPU emulation. Emulation of any hardware is added layers on top of existing layers. Also, emulating a cpu/gpu core requires more memory for addressing space. So even if the PC is faster than a PS3, the hardware abstraction layer still needs to be handled at the OS level. Once the HAL is correctly implemented and the emulation behavior set correctly, there is still a level of hardware masking needed. So, let's pile all of that on top there as well. On the other hand, if there was no need for any of that, even the OS itself... a game running on said "faster than a PS3" computer system at the lower hardware layer written specifically for that hardware makeup would indeed run circles around a PS3. But isn't all that crap what a console is for in the first place?
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Old ps3 emulator 10-15-2008, 11:13 PM   #133 (permalink)
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To answer your question TC, tomorrow.

Exactly 5pm Eastern Time
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Old ps3 emulator 10-15-2008, 11:38 PM   #134 (permalink)
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This thread reminds me of that kid who said he can make a PS2 emulator on a psp...that reminds me...do u guys remember this?



Now, if it is possible then prove it. Don't talk about it and expect people to believe. Just do what you do and make it. Don't take shit from others. If your just on here to brag about it. Then your just asking for attention and at the point...you should GTFO.
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u would know tht lmfao...

it doesnt seem like ne1 on here likes u very much
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