Thread: Nintendo Revolution Game"RED STEEL", Screenshots N Gameplay

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  1. #1 Nintendo Revolution Game"RED STEEL", SHOWING OFF REVOLUTION GAME PLAY 
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    Red Steel is an Ubisoft video game for the Nintendo Revolution being developed by the Ubisoft Paris studio. It was unveiled in the May 2006 issue of Game Informer. Red Steel was the first game for the Nintendo Revolution platform to release in-game screenshots thus giving the public an idea of what the console is capable of. It is currently scheduled to be a launch title.

    Contents [hide]
    1 Story
    2 Gameplay
    3 Graphics
    4 Game information
    5 External links



    [edit]
    Story
    The player takes on a role of a nameless American man, who is engaged to a Japanese-American woman named Miyu. The story begins when Miyu is kidnapped from a posh restaurant where the player intends to meet her father for the first time. The player later learns that her father is a Yakuza boss named Sato, who owns an important ceremonial katana. A younger Yakuza lord named Tokai covets the sword, and had mortally wounded Sato in his attempt to get it. When the attempt failed, Tokai had Miyu kidnapped, in hopes of trading her for the sword. Sato instead gives the sword to the player, expressing his wish of the player using it in order to rescue his daughter.

    Supposedly, the story will revolve mostly around the main character's quest to gain support from various gang leaders in an effort to defeat his fiance's captor. The game will begin by emphasizing a reckless playing style but will gradually require more precise, efficient attacks.

    [edit]
    Gameplay
    The game will take full advantage of the Revolution's unique motion-sensitive controller, along with the "nunchaku" attachment. Some ideas of the game that have been confirmed are the use of a katana and a gun. It has been confirmed that the game will be extremely immersive (e.g.: twisting the controller while handling the gun causes the gun to twist as well). Players can push objects to use them as cover by pushing the controller forward. Pulling the controller backwards reloads the gun. The player can also lob grenades in a more realistic fashion, with underhand or overhand, employing the controller as the thing being 'thrown'.

    The AI characters can "care for themselves" according to project leader Roman Campos Oriola; enemies will be aggressive, moving around objects and the environment to attack the player (like jumping on a table instead of running around). The developers hold the computer game F.E.A.R. as their standard for the AI.

    The AI will also be completely unique, with an option that allows the player to force the enemy mob bosses to surrender, rather than take their lives. This is done by disarming the boss and holding them at the player's mercy instead of killing them. (A Game Informer article mentions this can be done by stopping the katana's swing a fraction of a second before it could inflict a killing blow.) This actually becomes beneficial, as the bosses may then help the player if the player can convince them to join the player's faction, possibly handing over new weapons or paths. A violent approach will also be possible, but it will not be as beneficial, wise, or encouraged. The bosses' factions may actually join Tokai (instead of the player) in his quest for Yakuza control, making the final confrontation with the mobster more difficult.

    It has been confirmed that the game will have multiplayer: split-screen multiplayer with traditional death matches. According the project leader, "Perhaps most impressive is the fact that although split-screen reduces the amount of onscreen space you are playing in, you don't have to make smaller movements ÃƒÆ’Ã†â€™Ãƒâ€šÃ‚Â¢ÃƒÆ Ã‚Â¢ÃƒÂ¢Ã¢â€šÂ¬Ã…Â¡Ãƒâ šÃ‚Â¬ÃƒÆ’Ã‚Â¢ÃƒÂ¢Ã¢â‚¬ ¡Ã‚¬?you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants." Ubisoft has not yet revealed whether or not Red Steel will use the Nintendo Wi-Fi Connection online gaming service, due to NDAs. Full details have not been revealed yet. [citation needed]

    The game will reportedly place less influence on killing the enemy and a greater influence on defeating them and convincing them to join the player rather than to join the opposing faction. Recklessness will be strongly discouraged by a unique system that adds 'freeze points' for accuracy/efficiency while using one's weaponry. When a certain number of points is accumulated, the player will be able to momentarily freeze time thus allowing for amazingly accurate attacks. [citation needed]

    [edit]
    Graphics
    The May issue of Game Informer magazine has shots of this game. A few photographs have been taken from the Game Informer article and have spread across the internet. The graphics are all real time ingame. The graphics appear to be similar to graphics of the Xbox 360 in that they show signs of;

    Motion blur
    Anti-Aliasing
    Anisotropic Filtering
    High Dynamic Range Lighting
    Particle Effects
    Alpha Blending
    MipMapping
    Pixel Shader Effects [citation needed]
    [edit]
    Game information
    It has been reported that the game will be appearing at E3 2006, likely in playable form [1]

    [edit]
    External links
    Official Red Steel Site
    IGN page
    Scans from Game Informer's May 2006 Issue
    This shooter game-related article is a stub. You can help Wikipedia by expanding it.

    Retrieved from "http://en.wikipedia.org/wiki/Red_Steel"
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  2. #2  
    Retired PSP Elite Hacker fubar42o's Avatar
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    yah this months Game Informer had like a 10 page article about this game in it... it looks freaking phenomenal!!! if this is they way nintendo is headed with their new console, then they are heading in the right direction... AND GODDAMMIT it had better have network capabilities, or so help me god... hehe

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    if only the controller looked like a mp5 instead of a tv remote.
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    Senior Member PSP Elite Hacker TZone's Avatar
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    Quote Originally Posted by julie
    if only the controller looked like a mp5 instead of a tv remote.
    I agree Julie, a TV remote for a game controller is not appealing


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    Quote Originally Posted by TZone
    I agree Julie, a TV remote for a game controller is not appealing

    exactly....which is why i am heading AWAY from buying the revolution

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  6. #6  
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    shit seem interesting, but can you imagine playing this for hours tho?
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    Retired PSP Elite Hacker fubar42o's Avatar
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    i'm sure 3rd parties will make mods for the controller to make it feel more 'gun-like' or 'sword-like' and stuff

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  8. #8  
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    it might be fun.... and the eyetoy is a good idea :|
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