Thread: Wii Release Date And Price Announced

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  1. #1 Wii Release Date And Price Announced 
    Retired Moderator PSP Elite Hacker Julie's Avatar
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    September 13, 2006 - Nintendo fans finally have a price and release date for the company's new generation console, Wii. The Big N is set to officially announce that the system will hit retail in North and South America for $250 on November 19. The New York Times published with the story and seems, in fact, to have beaten Nintendo Co. Ltd with the news.

    Nintendo's Wii console will come packaged with Wii Sports, a compilation sports game that best shows off the mechanics of the system's unique controller. Wii Sports features tennis, baseball, golf and a previously unannounced bowling game.

    Nintendo said it would provide Wii owners with more than 25 unique games this year.

    Wii's much talked-about Virtual Console download service, which enables gamers to purchase classic games, will offer a library of some 30 titles when the system launches. Titles will include entries from the Mario, Zelda and Donkey Kong franchises, Nintendo said. Virtual Console games will cost between $5 and $10 each.

    The Big N confirmed that it would charge $50 for its new Wii games, which is $10 cheaper than the cost of standard Xbox 360 titles.

    In a surprise announcement, Nintendo said that it wanted to make Wii a living room centerpiece by shipping the system with features outside of the videogame realm. Wil will include a photo channel, enabling users to display their digital photos through the console. It will also boast regularly updated news and weather channels. In addition, the system will ship with the Opera Web browser, enabling users to connect online.

    Sony recently announced that it would ready 400,000 PS3s in North America and another 100,000 in Japan for the system's launch. Nintendo said it plans to ship 4 million Wii units worldwide by the end of the year.

    -by Kathleen Sanders and Matt Casamassina

    -IGN.com
    R.I.P Zoidberg
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  2. #2  
    Senior Member PSP Elite Hacker demondude777's Avatar
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    I wonder if they will release one without the Wii sports for those that don't really want it.

    June 2005 - PSP homebrewed
    August 2006 - DS homebrewed

    Embrace diversity.....play both handhelds the way they weren't meant to be played!

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  3. #3  
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    cool, ill probally get it for X-MAS.....
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  4. #4  
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    wow, same price as the psp, with the same graphic quality, lol. they should make a wiiboy...
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  5. #5  
    Senior Member PSP Elite Hacker demondude777's Avatar
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    Quote Originally Posted by n8thegr8
    wow, same price as the psp, with the same graphic quality, lol. they should make a wiiboy...
    Great idea...but what do you swing around? The whole console?

    June 2005 - PSP homebrewed
    August 2006 - DS homebrewed

    Embrace diversity.....play both handhelds the way they weren't meant to be played!

    Quote Originally Posted by demondude777
    I am now your love cleric.
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  6. #6  
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    playing the classics on my rel TV will be cool...Wii sounds like a console for the poeple.

    who calls Nintendo the big N.
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    lol, umm...yeah, and you would get cochlear and optical nerve implants, that nintendo, always being innovative...lol.
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  8. #8  
    Senior Member I Modded My PSP Caboose's Avatar
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    i cant wait
    ps3 is the iceberg to sony's titanic
    face it, you know it to be true

    why english class is important.
    how to get banned
    this is awesome
    thanks drizzle for the kick ass signature.
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  9. #9  
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    Quote Originally Posted by Caboose
    i cant wait
    ps3 is the iceberg to sony's titanic
    face it, you know it to be true
    Thats the best way i've seen it said! Great job Caboose! I think he should get a reward.... no wait, we were all thinking that! atleast i was.
    Hope you had a nice XMas! Help me modding my original Xbox. See my thread in Anything Goes Here forum
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  10. #10  
    Senior Member PSP Elite Hacker jrmdb3's Avatar
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    Wow, this is really altering my decision. PS3 or Wii, both maybe? Hmmm

    Your fellow PSPMod.com Super Moderator. -Jrmdb3
    "Live life to the fullest"
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  11. #11  
    Senior Member PSP Mad Hacker Coleman4747's Avatar
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    Im getting a ps3 and wii .. but who really cares about the price . paid 400 bucks for that piece of shit 360 and its not as great as i thought it was
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  12. #12  
    Senior Member PSP Elite Hacker jrmdb3's Avatar
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    Quote Originally Posted by Coleman4747
    Im getting a ps3 and wii .. but who really cares about the price . paid 400 bucks for that piece of shit 360 and its not as great as i thought it was
    Im glad that someone who actually owns a 360 admits that. Im not sayin its shit, its just everyone who has one says it IS the shit.

    Your fellow PSPMod.com Super Moderator. -Jrmdb3
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  13. #13  
    Senior Member I Modded My PSP Aaron_Watson's Avatar
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    Wii golf...Sound's extremely fun...I like playing golf and I think that would be kick ass haha And that price is pretty good anyone wanna link me to the system specs? Onboard ram, CPU Clock etc:P Haha thank's in advance That price is sweet isnt that around the price of the gamecube at the release? haha

    P.S. jrmdb3 I really like carlton in your sig haha it's hillarious I loved fresh prince of bel air haha it was THE SHIT for sure haha
    -Aaron
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  14. #14  
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    well as soon as the PS3 and Wii launch everyone will be saying there system is the best. Whoever owns whichever one will say theres is better even if they like te other one. Most people who don't get the biggest paycheck will end up getting a Wii becasue of the much lower price tag. Most peole who wanted an Xbox 360 bad enough already has it. playstation fans will most likely been saving up all year to buy a ps3 and then the Blu ray games for it which are more than the Wii's. So pretty much everything on Wii is cheaper just about.

    sorry if anything is mispelled i'm not re reading it.


    also all i have on Wii ( don't know if this is old or new)

    The Wii Hardware

    - Nintendo Wii’s ‘Broadway’ CPU operates at 729MHZ with a maximum bandwith of 1.9gbyte/sec.
    - Nintendo Wii’s ‘HollyWood’ GPU is clocked at 243MHZ, the internal memory of it includes 3mb of embedded graphics memory and 24megabytes of high speed main memory.
    - 64megabytes of GDDR3 (MEM2) as the external main memory. Just like the internal memory, it can be accessed from the CPU and GPU with a maximum bandwidth of 4gbytes/sec and can also store programs in the MEM2.
    - The GPU of the Wii is identical to the GC’s but it is on average 1.5X faster.

    Wii's Optical Disc Drive

    - Opitcal Disc Drive (ODD) supports single and dual layer Wii disks, discs eject with software or button and the maximum read speed is the equivalent of DVDx6.
    - Two main disc types supported the single sided 12cm single sided 4.7gb and the double sided 8.51 GB. Nintendo GC discs also supported. Some of the capacity of the discs are used by the system and games can not use full disc space.
    - Inserting a disc will start the Wii console, even if it was already in an off state. Pressing the eject button will change the console to an on state to take out the disc also.

    General Overview

    - An optional wired LAN adapter that connects to a USB port is in the pipeline for users who do not possess a wireless LAN set-up currently.
    - Internal non-removable 512MB flash memory used to storage game save data and downloadable content thus eliminating the Need for a memory card.
    - Both Wii discs and Gamecube discs can be played via an intelligent mode swap. When running in GC mode, the Wii’s CPU and GPU will lower to the respective speeds of the GC and some of the MEM2 functions as ARAM.
    - Software development environment is an upgrade to the ‘Dolphin SDK’ used with the GC; the same libraries are used so developers can get up to scratch easily as well as the possibility of ports being easier.
    - The following interfaces are included with the Wii; SD card slot, Wireless controller, two USB 2.0 ports, wireless LAN, 4x GC controller ports, 2x GC memory card slots and an AV multi output jack (only an analog jack).
    - Supports Wii disks (one sided 12cm) and GC discs (one sided 8cm) and console auto switches depends on what disk is inserted
    - More than just the Nunchaku is planned as an extension. GC peripherals such as DK bongos can be used in both Wii and GC modes.
    - Three power status, on, off and unplugged. To prevent mistaken turn offs, the power button must be held for about a second.

    The Wii Control System

    - The Wii controller features; Direct Pointing Device, Three axis accelerometer, Wii power button (remotely turn console on/off), buttons, wireless connectivity, indicator LED’s, rumble, battery powered (two AA alkaline batteries) and ability to connect extension unit.
    - The Wii controller supports three types of operations; by itself, with a nunchuk extension or with a classic controller. Classic controllers will ship to developers during August 2006.
    - The SYNCHRO button on the Wii controller exchanges wireless ID numbers when pressed at the same time as SYNCRHO on the Wii console. Wireless communications are only possible with consoles which have been authenticated.
    - The rumble motor can be turned on and off and the intensity can be changed.
    - The Wii remote has a pointer for fine movements as well as a motion sensor +/- 3.4G suitable for larger body movements, the nunchuk attachment has a sensor of +/- 2G
    - The sensor bar must be placed above or below a TV set, the pointer measures coordinates between the ends of the bar which are about 20cm apart.
    - The Wii remote has four status, disconnected, communicating, establishing connection and pairing wait status.
    - The pointer can measure co-ordinates within bounds of rectangle centered upon the sensor bar, thus it can also measure points beyond the screen. It also responds to strong light sources, windows, fluorescent lamps, fireplaces, mirrors etc.
    - Due to players hands shaking while holding the controller, a ring buffer allows a precise direction to be created to hold and average accelerator samples.

    Thanks 'TheGuy' for the info!

    Big shoutout must go out to the 'TheGuy' for this info!

    *UPDATE* The dev mailed us and said he was shocked to see all these cries of 'fake', so he provided some more info to show he's not bluffing...

    Broadway CPU

    Broadway is Wii's CPU. Broadway functionality and specifications are as follows.

    • Operating speed: 729 MHz
    • Bus to main memory: 243 MHz, 64 bits (maximum bandwidth: 1.9 gigabytes/sec)
    • 32-kilobyte 8-way set-associative L1 instruction cache
    • 32-kilobyte 8-way set-associative L1 data cache (can set up 16-kilobyte data scratch pad)
    • Superscalar microprocessor with six execution units (floating-point unit, branching unit, system regis
    ter unit, load/store unit, two integer units)
    • DMA unit (15-entry DMA request queue) used by 16-kilobyte data scratch pad
    • Write-gather buffer for writing graphics command lists to the graphics chip
    • Onboard 256-kilobyte 2-way set-associative L2 integrated cache
    • Two, 32-bit integer units (IU)
    • One floating point unit (FPU) (supports single precision (32-bit) and double precision (64-bit))
    • The FPU supports paired single floating point (FP/PS)
    • The FPU supports paired single multiply add (ps_madd). Most FP/PS instructions can be issued in
    each cycle and completed in three cycles.
    • Fixed-point to floating-point conversion can be performed at the same time as FPU register load and
    store, with no loss in performance.
    • The branch unit supports static branch prediction and dynamic branch prediction.
    • When an instruction is stalled on data, the next instruction can be issued and executed. All instructions
    maintain program logic and will complete in the correct program order.
    • Supports three L2 cache fetch modes: 32-Byte, 64-Byte, and 128-Byte.
    • Supports these bus pipeline depth levels: level 2, level 3, and level 4.
    Reference Information: Broadway is upward compatible with Nintendo GameCube’s CPU (Gekko).

    Hollywood GPU

    Hollywood is a system LSI composed of a GPU and internal main memory (MEM1). Hollywood is clocked at 243 MHz. Its internal memory consists of 3 megabytes of embedded graphics memory and 24 megabytes of high speed main memory.

    Hollywood includes the following.
    • Graphics processing unit (with 3 megabytes of eDRAM)
    • Audio DSP
    • I/O Bridge
    • 24 megabytes of internal main memory
    • Internal main memory operates at 486 MHz.
    Maximum bandwidth between Hollywood and internal main memory: 3.9 gigabytes per second
    • Possible to locate a program here
    Reference Information: Hollywood is similar to Nintendo GameCube’s Flipper and Splash components.

    External Main Memory (MEM2)

    Wii uses 64 megabytes of GDDR3 (MEM2) as external main memory. Like internal main memory, MEM2 can be accessed directly from Broadway and the GPU at high speed and has a peak bandwidth of 4 gigabytes/sec. Programs can also be placed in MEM2.

    Reference Information: Nintendo GameCube ARAM is used as auxiliary memory for the DSP. The CPU and GPU did not have direct access to it.

    All info received form maxconsole.net


    Ps3

    Product Name: PlayStation 3

    Logo: PLAYSTATION(R)3

    CPU: Cell Processor

    PowerPC-base Core @3.2GHz
    1 VMX vector unit per core
    512KB L2 cache
    7 x SPE @3.2GHz
    7 x 128b 128 SIMD GPRs
    7 x 256KB SRAM for SPE
    * 1 of 8 SPEs reserved for redundancy
    Total floating point performance: 218 GFLOPS
    GPU: RSX @550MHz

    1.8 TFLOPS floating point performance
    Full HD (up to 1080p) x 2 channels
    Multi-way programmable parallel floating point shader pipelines
    Sound:

    Dolby 5.1ch, DTS, LPCM, etc. (Cell-based processing)
    Memory:

    256MB XDR Main RAM @3.2GHz
    256MB GDDR3 VRAM @700MHz
    System Bandwidth:

    Main RAM -- 25.6GB/s
    VRAM -- 22.4GB/s
    RSX -- 20GB/s (write) + 15GB/s (read)
    SB -- 2.5GB/s (write) + 2.5GB/s (read)
    System Floating Point Performance:

    2 TFLOPS
    Storage:

    Detachable 2.5" HDD slot x 1
    I/O

    USB Front x 4, Rear x 2 (USB2.0)
    Memory Stick standard/Duo, PRO x 1
    SD standard/mini x 1
    CompactFlash (Type I, II) x 1
    Communication:

    Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
    Wi-Fi IEEE 802.11 b/g
    Bluetooth 2.0 (EDR)
    Controller:

    Bluetooth (up to 7)
    USB 2.0 (wired)
    Wi-Fi (PSP)
    Network (over IP)

    AV Output

    Screen size: 480i, 480p, 720p, 1080i, 1080p
    HDMI: HDMI out x 2
    Analog: AV MULTI OUT x 1
    Digital audio: DIGITAL OUT (OPTICAL) x 1
    Disc Media:

    CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)
    DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
    Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE

    Ps3 will cost about $600

    Info Received at IGN
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  15. #15  
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    Quote Originally Posted by Aaron_Watson
    Wii golf...Sound's extremely fun...I like playing golf and I think that would be kick ass haha And that price is pretty good anyone wanna link me to the system specs? Onboard ram, CPU Clock etc:P Haha thank's in advance
    the sports on the wii, seems interesting and fun, im mean pretending to toss the controller in madden,

    maybe kids wont get fat anymore, cus the eii makes them actually do something besides sit on the couch

    Quote Originally Posted by jrmdb3
    Im glad that someone who actually owns a 360 admits that. Im not sayin its shit, its just everyone who has one says it IS the shit.
    well the 360 is better than the PS2 and the xbox, but wen the Wii and pPS3 comes out opinions will change
    PSP is back!!!

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