Guys,
I am curious. How many of you are aware of the seemingly-more common
"button failures" that are emerging over the internet. When I say button failures, I either refer to the buttons not functioning the way they are supposed to on the PSP.
Based on what I've been reading, the most common form of these failures are related to the
HOME button on the PSP. Sometimes, D-pads go funky, sometimes, the screen brightness button functions as the HOME button first, then acts as the actual screen brightness button. The combinations seem to be restricted, thankfully.
(E.g, you won't find the R/L buttons functioning as the home button) These problems occur from 3.52 M33 to 3.90 M33. So no, even the seemingly "perfect 3.71 M33-4" is also affected.
For the most part of what I've been plowing through the net trying to find some means of a cure, alas, there is usually none. All the cases I've read thus far come to this same conclusion: Reflashing your PSP does nothing.
I've also been asking around other forums, and I've got some really good answers. However, after just recently checking, the poster for some reason deleted his post. So I'll summarize what he said briefly.
Quote:
- The downgrading process(From a higher FW, to a lower FW, regardless if it's OFW to CFW, or CFW to OFW, as long as it's from high to low), isn't as perfect as people make it out to be.
- The flashing process (From one FW to another FW that's equal or higher in value. Once again ,it doesn't matter if it's OFW/CFW to OFW/CFW.), isn't as perfect as people make it out to be.
- The CFW community knows very little about how the IDStorage truly works.
- It's pretty hard to pin down the exact conditions that triggers these effects.
- If you don't have a nand-dump, for the most part, you're 99.9% screwed. Even with a nand-dump, it does not guarantee a 100% fix.
- Using the VSHMenu via SELECT in the XMB does not contribute to this issue. This is mainly because the VSHMenu is mainly stored in flash1, and not flash0.
- Dark Alex isn't as perfect a coder as his loyal fanboys make him out to be. (He's good no doubt, but he's code isn't as perfect as we all think it is, simply because, for the most part, the average layman doesn't even care if it's good or not,as long as it works. I'm not saying this because I or the poster who told me this hates Dark Alex, it's just a thing I figure that some of you should know. I'm nonetheless appreciative of his CFW, but I just want some of you to be more aware.) |
So guys, I honestly don't know much about the exact inner physical/software frameworks that keeps and powers the PSP's overall system, but based on my own logical reasoning and assumptions, I'm going to deduce the following.
Quote:
- If you can, avoid flashing/downgrading constantly. The process of flashing/downgrading is not perfect. If even 0.01% of the IDStorage is corrupted, you'll start experiencing problems. And once you do, I'm afraid, fixing it to its 100% original state will be very difficult and probably not doable.
- Try not to use custom themes as it deals with the flash0. Once again, I am aware that there are a lot of people who have used themes without problems, but I'm just mentioning the means of reducing the chance of encountering this problem to a nil. (If I'm wrong, please correct me).
- Try not to mess with the flash files in general, in conclusion, and anything related to it. (In my opinion, I consider plugins and stuff to be related to it, so I don't touch anything in the recovery menu). |
So in conclusion, I am aware that some of what I’ve mentioned could be wrong, and if I am, let me know and I’d be glad to correct them. I just want the community to know about this issue, as for the most part, it is often overlooked as “it’s just your psp’s problem” and then it’s ignored. Discuss!
Cheers.
P.S What I usually just do now, is just use my PSP within the OFW range and just play my ripped games on the MS, that's about it. No popsloader, no cwcheat, nothing. So far, all my PSX games run fine and I don't understand why people can't get them to work.