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Old psp halo 05-17-2008, 06:45 PM   #1711 (permalink)
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that does look very awesome. good job and good luck jomart.
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Old psp halo 05-17-2008, 07:39 PM   #1712 (permalink)
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Yo that pic looks really good. By the way, does Jomart use photoshop to edit the colours and stuff on the map? If he does, he could probably blur the edges between the green and the baige on the ground so it blends in a bit nicer. Also, the tree trunk should be brown :-p

If any stuff there is made by photoshop, I could always help because I am taking commtech, which is a course where you meddle with photoshop, pictures and stuff. I consider myself fluent in all areas of photoshop.

Don't get me wrong, but this thing is looking awesome!
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Old psp halo 05-17-2008, 08:06 PM   #1713 (permalink)
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Quote:
Originally Posted by NeoXer0 View Post
Jomart....That looks AMAZING! Can't wait until you release it! Just a quick question, can you please add all the weapons into danger canyon?
bueno sobre las armas,puedo incluirle varias pero como es tanto trabajo la edicion de mapas,tal y comola foto es una beta.
estoy practicando las graficas.
estoy acostumbrado ha jugar al custom editiom que tengo una obsesion por los rifles de precision.pero tratare de incluirle varias.ok,neoxero..
runtrael.sobre las texturas son bastante complicardas ,el formato para el quake tiene un pixel muy bajo y ademas hay que estirar las texturas.
estoy realizando tantas cosas que haoramismo no pudo estar detallando todo.
estoy buscando el mapa perfecto para mi diversion y que comparto con vosotros.
las novedades que he consguido son ,adaptar las texturas del videojuego halo.
danger cañyon me esta dando trabajo por que mi ordenador es de 1.600hz.
y me da errores.y claro son errores en el que hay que hacer pruebas y mas pruebas.hasta que funcione por completo.
despues de adaptar varias texturas como el cesped y la tierra y creado el mdl arboles y las medidas de espacio .me di cuenta que se puede recrear facilmente el mapa al 100% TIMBERLAND con snypers.
en la pagina inside se halla el chico que tiene el source codec de los frikbots ,fue creado por el si contactais con el,creo que os ayudara a colocar,
un ghos y thankes seguro mas ponerlo en 3 persona para su uso.
tambien he remasterizado los mastherchief que haora se agachan al suelo y el bazooca esta recreado impresionante.
un saludo y que no pare la diversion.
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Old psp halo 05-17-2008, 08:59 PM   #1714 (permalink)
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NO!!!! he says that danger canyon has bugs, and if you didnt figure it out, the pic was of timberland. he says the graphics cant get much better because of some pixel problem with the quake engine, and he has remastered the cheif and the rocket launcher.

I THINK he said he wants to get ghosts and tanks in a level, but im not sure.

sadly, i also think he said that... that hes turning danger canyon into timberland because it would be really easy... dont go off this, its just what i think he said.
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Old psp halo 05-17-2008, 09:39 PM   #1715 (permalink)
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Quote:
Originally Posted by Bus_Driver View Post
NO!!!! he says that danger canyon has bugs, and if you didnt figure it out, the pic was of timberland. he says the graphics cant get much better because of some pixel problem with the quake engine, and he has remastered the cheif and the rocket launcher.

I THINK he said he wants to get ghosts and tanks in a level, but im not sure.

sadly, i also think he said that... that hes turning danger canyon into timberland because it would be really easy... dont go off this, its just what i think he said.
nah i think he just said he has to work out the bugs in DC before he releses it.

Also coming up soon will be timberland because it is easy to adapt from his DC map....he said somthing weird abt bots...and some kid with a sorce code....somthing about putting tanks and ghosts in...

anyways, thanks jomart for the update
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Old psp halo 05-17-2008, 11:44 PM   #1716 (permalink)
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yea he didn't say he's gona cancel danger canyon... what dragonsla said is right.
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Old psp halo 05-18-2008, 12:56 AM   #1717 (permalink)
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lol...... i will see what he said lol

ha has an obcession with perfecting the rifles, thanks for the complements on the weapons, he could not detail everything in danger canyon because of the quake engine, it stretches things out too much, and his computer f not good enough for the map so it is giving him errors it is only 1.600hz. he has also created trees as models rather then map scenery which should make the game run much smoother, (which is good for timberland) he also said that timberland will be SUPER easy to make now. and he is saying there is the source so we can try to put the ghost in and get hte third person in there for the ghost. and there is a new masterchief that can crouch. and the rocket launcher is better. this is a greetings from jomart.

oh and timberland will be created 100%. LETs hope he can get the textures just like the real deal, i will talk to him and i might have some time to finish the assault rifle. and i talked to urban kid i told him to whip up a plasma pistol and i will finish it.


that is what he said.
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Old psp halo 05-18-2008, 01:38 AM   #1718 (permalink)
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ty for clearing up mechanix its great to hear things are going so well
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Old psp halo 05-18-2008, 01:43 AM   #1719 (permalink)
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yes i have decided to scrap urban kids for a redesign(lol i know already) im a perfectionist BUT i tend to leave things hanging. but i will finish the plasma pistol and the assault rifle.
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Old psp halo 05-18-2008, 01:47 AM   #1720 (permalink)
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what bout flamethrower? is jomart still adding some stuff to it?
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Old psp halo 05-18-2008, 01:53 AM   #1721 (permalink)
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no he was not ADDING stuff he was helping me make it work.
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Old psp halo 05-18-2008, 02:04 AM   #1722 (permalink)
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o0o ok
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Old psp halo 05-18-2008, 02:33 AM   #1723 (permalink)
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in not going to lie i think the plasma pistol is the best model i have made yet!!! i will post pictures later.
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Old psp halo 05-18-2008, 03:40 AM   #1724 (permalink)
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OMFG IM SO HAPPY THAT I MISINTERPRETED!!! so wahts dis about a certain plasma pistol?!!?!?!? u guys have nooooooooo idea how kool this is! if we do find a coder tho, i REALLY want him to work on getting us a decent menu, like in halo ce. like, have the menu like normal, but have 'training' instead of campaign. and just maybe, we COULD get a campaign map, sort of, instead of training. EX. make it like the CTF u guys did a while bak, where u have the flag but can still shoot, and make it so that when u score (aka, bring the flag to the end of the level) the game ends and it goes to the next level. at least it would give the same halo campaign feel, while still being a multiplayer map. just edit the enemies to look like elites, and if possible, grunt n jackals. i kno this is somewhat possible, even if the maps need to be scaled down, like, 1/50, it is possible. does anyone else see what i mean?

PS: im really not trying to sound like some angry bitch, i just got another idea on how to do a campaign mode out of current maps. for example, when danger canyon is finished, u could use it for the level 'halo'. start at one end, go to other. kinda like reverse CTF, except u already have the flag, and you only need to score once. all i want is some confirmation that it is POSSIBLE. pleez?
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Old psp halo 05-18-2008, 03:44 AM   #1725 (permalink)
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i dont know we will see. once i get ad hoc working i think that would boost the game 100 rupies(or how ever you spell them the things from zelda)
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