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Old psp halo 07-03-2008, 07:59 PM   #2371 (permalink)
maxzar100
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Default psp halo

yes i have seeen arby and chief. watch all of them and the movie, there really funny. "my rofl knife goes slice slice slice" lol

also,

"my rofl knife demands blood, see? blood please k thanks." rofl
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Old psp halo 07-03-2008, 08:23 PM   #2372 (permalink)
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Default psp halo

Hey guys I made a model for an energy sword using milkshape my computer wont let me take screenshots so here is the file itself. MEGAUPLOAD - The leading online storage and file delivery service
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Old psp halo 07-03-2008, 08:45 PM   #2373 (permalink)
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Default psp halo

someone post screenshots when you download it
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Old psp halo 07-04-2008, 02:50 AM   #2374 (permalink)
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Default psp halo

Quote:
Originally Posted by slim_psp_rocks View Post
Klammy i tryed the unbricker and it doesnt work... i dont know if its becase my psp is slim and urs is fat or what i just know my psp is dead im just going to buy another one.
Are you using a slim battery?

Here's Stationary_Mouse's Energy Sword
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Old psp halo 07-04-2008, 04:19 AM   #2375 (permalink)
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Thumbs up psp halo

Quote:
Originally Posted by Klammy View Post
Are you using a slim battery?

Here's Stationary_Mouse's Energy Sword
esta muy bien,pero ahora que haceis con ese trabajo
si no lo pasais a mdl,no se puede utilizar.
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Old psp halo 07-04-2008, 05:15 AM   #2376 (permalink)
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i am researching the whole model thing. Klammy, please give me your models, my cousin is coming over this weekend, and hes made quake mods before using milkshape. I will make him convert it if i can, rofl. I may need to inflict pain onto him, but it shall be done!!!


SUPER P. S> !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!: Klammy !2!2!2!2 this version of milkshape is supposed to work with mdl. you should download it. Risk getting a virus for the greater good of this project!!


Milkshape 3d 1.7.0 (download torrent) - TPB
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Last edited by maxzar100 : 07-04-2008 at 05:19 AM.
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Old psp halo 07-04-2008, 05:28 AM   #2377 (permalink)
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Default psp halo

stationary, klammy first off you models are good, the sword needs work for sure, and also, you cant just make the weapons its self and expect it to work, you also need a hand to hang onto the weapon or else it will appear to float. also is it small enough to fit in game, or is it to terribly big and you cant see it to its full potential???
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Old psp halo 07-04-2008, 05:36 AM   #2378 (permalink)
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do you need HomeBrew?
or u just dowat u said Mechanix?
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Old psp halo 07-04-2008, 05:42 AM   #2379 (permalink)
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Default psp halo

ya mechanix its in early stages so its far from complete, and what size does it need to be? when making the first person model, do i need to put in joints or animate it at all? i don't know how i'm gonna convert it to mdl, but ill try.
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Old psp halo 07-04-2008, 05:55 AM   #2380 (permalink)
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The sword isn't mine, it's Stationary_Mouses. I just posted a picture for him.

Thanks Maxzar, although I hate torrents, I'll try it.
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Old psp halo 07-04-2008, 07:27 AM   #2381 (permalink)
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Quote:
Originally Posted by Klammy View Post
The sword isn't mine, it's Stationary_Mouses. I just posted a picture for him.

Thanks Maxzar, although I hate torrents, I'll try it.
sorry this was an epic fail. I need a .qc file so i can export it. If someone could look through there old halos and find the .qc file, then the rest will be smooth sailing.
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Old psp halo 07-04-2008, 10:34 AM   #2382 (permalink)
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if not to much to ask, could anyone try get hud to work? also still wondering about multiplayer. please keep up the good work! this game is ******* awesome!
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Old psp halo 07-04-2008, 12:55 PM   #2383 (permalink)
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Question psp halo

Quote:
Originally Posted by Stationary_Mouse View Post
ya mechanix its in early stages so its far from complete, and what size does it need to be? when making the first person model, do i need to put in joints or animate it at all? i don't know how i'm gonna convert it to mdl, but ill try.
since I am a little understanding on the matter.
I warn that if the haceis graphics using geometries made, usually occupy too many vertices and may not operate in the psp.
you have to generate vertices from scratch.
the milkshape is prepared to do so.
if graphical with geometries, for that use the QME.
and also use deveriais first QUARK, the program is to pay, the sareware not work well.
if not everything that haceis not be reached, make case.
even that I like a lot to colaboreis.
a greeting.
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Old psp halo 07-04-2008, 04:42 PM   #2384 (permalink)
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Quote:
Originally Posted by jomart2000 View Post
since I am a little understanding on the matter.
I warn that if the haceis graphics using geometries made, usually occupy too many vertices and may not operate in the psp.
you have to generate vertices from scratch.
the milkshape is prepared to do so.
if graphical with geometries, for that use the QME.
and also use deveriais first QUARK, the program is to pay, the sareware not work well.
if not everything that haceis not be reached, make case.
even that I like a lot to colaboreis.
a greeting.
I was thinking that my spiker would be too complex for the psp. I'm having alot of problems trying to port the weapons over to quake. I'm beginning to think about finding a new program to make models just so I can get them on the game.
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Old psp halo 07-04-2008, 06:13 PM   #2385 (permalink)
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Default psp halo

Quote:
Originally Posted by Klammy View Post
I was thinking that my spiker would be too complex for the psp. I'm having alot of problems trying to port the weapons over to quake. I'm beginning to think about finding a new program to make models just so I can get them on the game.
I am going has finished this fantastic map and very good recreation of the deaths of the bots.
I think. that is the best thing I have worked so far, and see.
but I will move from stage and leave this mod.
because I saw what was to come in dungeons, and
I think it is worthwhile to start working.
I had to ask permission sr, charnold.
to work on it without any friction, as a step kurok.ok
I think the guys came time to move level graph.
and continue with the work of milkshap
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