
psp halo
Yea I agree the polygons need some work... not much tho... but the weapon models yea they're gonna need a ton of work to look like halo, like in csportable. Also mechanix when do u guys plan to implement AD-HOC? I know you guys plan to add everything into one eboot but that's not till you guys finish like every map you plan on doing (zanzibar, danger canyon, etc.). And what happened with pspdemon? I know he finished a TON of halo-quake models but never used em... If you guys want i'll try and pm him. Also i agree with rutharael on combining all the maps into an eboot using the CSPortable 0.73 engine thing, and make good menus and sounds because that will also implement infrastructure and many more weapons. Also, you can designate specific weapons for each map I think.
Oh, and NuMB3Rs yea you can kill bots press up on the d-pad to add em.
Last edited by NeoXer0 : 02-13-2008 at 11:11 PM.
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