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Old psp halo 02-14-2008, 01:17 PM   #316 (permalink)
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is there a halo 2d out?
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Old psp halo 02-14-2008, 10:27 PM   #317 (permalink)
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AWESOME! ONLINE 16 PLAYERS IN CHILL OUT! CAN'T WAIT FOR THE REST OF URE MAPS TO BE ONLINE TOO. Also, how's danger canyon going; vehicles too? oh and mechanix I know that the engine can't handle too many colors, i'm not saying that the polygons need fixing, really they barely need any. Anyway, the maps are already almost identical to xbox version and are the best maps I've seen created for a psp quake mod, probably better than stealth kill's cuz of the advanced lighting and stuff. All I'm saying is that if you guys can find the right people to help you create extremely good weapon models, like ones that look a lot like the real halo. I know for a fact this is possible because of other quake mods i've seen (CSPortable and the normal quake on psp). Anyways keep it up guys, I can't wait for online!

hercules if you want a halo 2d look up halo genocide, I'll tell you this from the start: "ITS CODED IN LUA" so yea don't expect much of it, I deleted it right away seeing as it's the same thing over and over again.
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Old psp halo 02-15-2008, 04:27 AM   #318 (permalink)
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ok i am personally working on the map gephyrophobia. it might not be exact seeing as this will be my first map. jomart will skin it and install it in the game with the map zanzibar. i am working with him fully now. we were talking on msn and throwing ideas around. he agreed that i would make gephyrophobia and he was making zanzibar.
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Old psp halo 02-15-2008, 04:59 AM   #319 (permalink)
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Oh yeah! can't wait! any plans for danger canyon?
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Old psp halo 02-15-2008, 06:14 AM   #320 (permalink)
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as i said i think danger canyon might be too big but well see.
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Old psp halo 02-15-2008, 01:28 PM   #321 (permalink)
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i really to try that halo 2d, but its for the 1.5 kernal only (hurry up DAX with the Time Machine, geez) anywho this is good work, but some reason, my sounds are lagging, and i get errors on start up when the files are loading, but i dont see no errors in the game, and how about some dialog? when master cheif kills a boot, make him say BOO-YAH or something you know? just a suggestion, also as i said about the AI being hard, how about addinga easy, medium, hard function? i wish i would know how to write apps, but i wouldnt know where to start, is it possible to do it in VB?

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Old psp halo 02-15-2008, 05:13 PM   #322 (permalink)
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iv fixed the weapon lag. and i have fixed the lockout map. i have taken out that nail gun and added the battle rifle all i need is for jomart to reskin some parts then ill release it.
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Old psp halo 02-15-2008, 08:26 PM   #323 (permalink)
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Quote:
Originally Posted by Hercules View Post
i really to try that halo 2d, but its for the 1.5 kernal only (hurry up DAX with the Time Machine, geez) anywho this is good work, but some reason, my sounds are lagging, and i get errors on start up when the files are loading, but i dont see no errors in the game, and how about some dialog? when master cheif kills a boot, make him say BOO-YAH or something you know? just a suggestion, also as i said about the AI being hard, how about addinga easy, medium, hard function? i wish i would know how to write apps, but i wouldnt know where to start, is it possible to do it in VB?
OK HERE IS THE ANSWER TO ALL THE 1.5 KERNEL PROBLEMS WITH HIGHER CFW LIKE 3.90 M33.

You can play any homebrew on any CFW, even the 1.5 kernel ones on 3.90 M33. Get the newest IRshell, and download the patch that lets it run on 3.80-3.90 M33. Press Reset IRshell and press Switch to fw 1.5 IRshell. Now you can play all the homebrew 1.5 can play.

PS. If it is in VB, I can help.
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Old psp halo 02-15-2008, 08:33 PM   #324 (permalink)
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Ok mechanix but what happened to the 16 player on chill out on infrastructure? Also hercules there is already in easy/hard/medium option.. in the last menu before you start playing a multiplayer game. Oh yeah how's vehicles?
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Old psp halo 02-16-2008, 03:19 AM   #325 (permalink)
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I got bored today so I played some of my old halo custom edition. I looked over a lot of maps. You were right about blood gulch, its too big, and would be very hard to make small enough for fun gameplay. Death Island is possible because even though its a huge map, theres always rocks and stuff to block your vision, and you never see things too far away, so it should work. Danger Canyon should too, because it isn't exactly C-shaped and once again you gout tunnles and rocks and stuff blocking your vision, and there isn't a spot thats far in length. I saw sidewinder, and it was pretty big. It's possible though, but would be hard. Sidewinder is huge, just because of the fact that it's one big U-Turn. I beleive though it can be minimized. So yea... Thats all I gotta say for now lol.. I was just bored XD.
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Old psp halo 02-16-2008, 04:46 AM   #326 (permalink)
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sidewinder was already made and was too big. and the 16 player im not sure about due to the fact that all im working on is the maps skinning and glitch fixing. jomart is handling everything else.
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Old psp halo 02-16-2008, 04:46 AM   #327 (permalink)
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Quote:
Originally Posted by NeoXer0 View Post
I got bored today so I played some of my old halo custom edition. I looked over a lot of maps. You were right about blood gulch, its too big, and would be very hard to make small enough for fun gameplay. Death Island is possible because even though its a huge map, theres always rocks and stuff to block your vision, and you never see things too far away, so it should work. Danger Canyon should too, because it isn't exactly C-shaped and once again you gout tunnles and rocks and stuff blocking your vision, and there isn't a spot thats far in length. I saw sidewinder, and it was pretty big. It's possible though, but would be hard. Sidewinder is huge, just because of the fact that it's one big U-Turn. I beleive though it can be minimized. So yea... Thats all I gotta say for now lol.. I was just bored XD.
.
hola.note preocupes que si,voy hacer danger cañyon,es un mapa quete dije que haria,no creo que haya ningun problema y es mapa muyyy bueno.
creo que un mapa como danger cañyon,seria fantastico,mas que por nada.
porque los boots trabajarian bien su funcion.
estoy haciendo para jugar en linea,como te dije.
si quieres probarlo y echar una partida contra mi al halo psp.
conectate al msn.
jomart2000@msn.com
y de paso nos ayudas ami y mechanix,te parece buena idea.
saludos.

tambien podrias hacerlo tu.es muy facil en realidad y yo te enseñaria.

Last edited by jomart2000 : 02-16-2008 at 04:49 AM.
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Old psp halo 02-16-2008, 04:56 AM   #328 (permalink)
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well i forgot to mention it is a slim psp, lol
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Old psp halo 02-16-2008, 04:58 AM   #329 (permalink)
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Ok jomart, I might just try a game online. Also, good luck and I hope you continue to improve your mod!
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Old psp halo 02-16-2008, 05:22 AM   #330 (permalink)
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Quote:
Originally Posted by NeoXer0 View Post
Ok jomart, I might just try a game online. Also, good luck and I hope you continue to improve your mod!
vale.aqui os dejo para jugar on line halo chill and wizard.
pero antes tengo que hacer un tutorial.
como abrir vuestros servidores.
en este archivo solo me vereis ami cuando este on line yo.
Send big files the easy way. Files too large for email attachments? No problem!
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