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Old PSP UT (Unreal Tournament) 06-19-2008, 08:36 PM   #16 (permalink)
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Default PSP UT (Unreal Tournament)

Thanks jomart2000 I'll take a look and yeh darkfoxsniper plz work on rankin It's my favorite map

EDIT

Jomart2000 I'd like to try making the main menu myself, any tips?
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Old PSP UT (Unreal Tournament) 06-21-2008, 12:08 AM   #17 (permalink)
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Default PSP UT (Unreal Tournament)

BUMP
Jomart any tips for making the main menu? No idea how to start
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Old PSP UT (Unreal Tournament) 06-21-2008, 04:37 AM   #18 (permalink)
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Quote:
Originally Posted by acer5050 View Post
BUMP
Jomart any tips for making the main menu? No idea how to start
dowloads utils.Quake Terminus
Q_PED,edit menu.
tranfiere atraves de jpg a lmp que es el formato de quake,
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Old PSP UT (Unreal Tournament) 06-21-2008, 05:13 AM   #19 (permalink)
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Default PSP UT (Unreal Tournament)

Thanx man but which util do I need

btw, what am I supposed to look at to find Q_PED I opened up pak0 and didn't see it, where is it?
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Old PSP UT (Unreal Tournament) 06-21-2008, 07:05 AM   #20 (permalink)
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Default PSP UT (Unreal Tournament)

Quote:
Originally Posted by acer5050 View Post
Thanx man but which util do I need

btw, what am I supposed to look at to find Q_PED I opened up pak0 and didn't see it, where is it?
Q non-ped is what allows you to transform from a lmp.que jpg format is the quake.
files menu are.
in the file GFX.ok
this within the menus and options as a LMP
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Old PSP UT (Unreal Tournament) 06-21-2008, 05:45 PM   #21 (permalink)
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Default PSP UT (Unreal Tournament)

Sweet I've managed to pull up the logo I think I've got it now thanks

EDIT

When I add my own maps how do I get them to work in multiplayer?

EDIT

When I use pbpunpacker to rename the game it corrupts the data why? I was able to easily add my own icon0 and pic1

EDIT

Can someone please create a model for the link gun on ut? I think if we edit the ammo for the nail gun that'll be perfect for it
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Last edited by acer5050 : 06-22-2008 at 01:20 AM.
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Old PSP UT (Unreal Tournament) 06-22-2008, 10:28 AM   #22 (permalink)
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Originally Posted by acer5050 View Post
Sweet I've managed to pull up the logo I think I've got it now thanks

EDIT

When I add my own maps how do I get them to work in multiplayer?

EDIT

When I use pbpunpacker to rename the game it corrupts the data why? I was able to easily add my own icon0 and pic1

EDIT

Can someone please create a model for the link gun on ut? I think if we edit the ammo for the nail gun that'll be perfect for it
to be multiplayer, picks up the file called halo psp progs.dat
if not then leave bots.
en.go have to write to console.
Impulse 100
and entering the bots, ok
Nor is it as the unrael, I've never played that game
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Old PSP UT (Unreal Tournament) 06-22-2008, 04:09 PM   #23 (permalink)
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Default PSP UT (Unreal Tournament)

How do I edit .dat? btw I'll be looking until reply Thanks for all the help man!
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Old PSP UT (Unreal Tournament) 06-22-2008, 04:21 PM   #24 (permalink)
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Default PSP UT (Unreal Tournament)

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Originally Posted by acer5050 View Post
How do I edit .dat? btw I'll be looking until reply Thanks for all the help man!
to be able to edit the prog.dat
you need the source code.
and then you make your changes in the game but that nocreo Andes finding it.
you need not editar.primero the graphics and functions of the game.
I'm for example by changing the functions, for which I have already changed the graphics.
I just put a new release.
and download it and doctors in psp halo.
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Old PSP UT (Unreal Tournament) 06-22-2008, 08:26 PM   #25 (permalink)
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Default PSP UT (Unreal Tournament)

ok thanks man
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Old PSP UT (Unreal Tournament) 06-29-2008, 04:27 AM   #26 (permalink)
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Default PSP UT (Unreal Tournament)

bump

Guys we need mappers please help me out guys, I still want to finish this
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Old PSP UT (Unreal Tournament) 06-29-2008, 04:39 AM   #27 (permalink)
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Default PSP UT (Unreal Tournament)

Quote:
Originally Posted by acer5050 View Post
bump

Guys we need mappers please help me out guys, I still want to finish this
not to sound like a jerk or anything like that, but it seems like you want to get the credit for creating PSP UT but u dont want to do any of the work on it. thats just the way its coming off as to me, i just wanted to get that off my head.
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Old PSP UT (Unreal Tournament) 06-29-2008, 06:36 AM   #28 (permalink)
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Default PSP UT (Unreal Tournament)

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Originally Posted by carp View Post
not to sound like a jerk or anything like that, but it seems like you want to get the credit for creating PSP UT but u dont want to do any of the work on it. thats just the way its coming off as to me, i just wanted to get that off my head.
It sounds like that to me too, you keep asking for help for everything it seems...
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Old PSP UT (Unreal Tournament) 07-02-2008, 05:03 PM   #29 (permalink)
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Default PSP UT (Unreal Tournament)

I'm only asking for tools and information so I can do it myself.... I still need help with maps they take a long time... More people = faster release. Anyone helping will be credited completely in every release. I'm not trying to take credit for anyones work..... btw I'm about done with the menu.. All we need are maps and weapons..... I dunno how to model yes I'll need help I'll try to learn what I can but someone who already knows how can help get this out faster......

btw

I wanted the game to be a team effort I never said this was my game just about me or any crap like that.. only 2 ppl have bothered helping me so far.... They will be fully credited if you guys dont want to help or just dont like the way I'm doing this then dont play dont help fine.... I'm just letting you know I'm not in anyway taking full credit.

The credit I'm taking:

Some map work
re-building menu
the idea for the game
any other work I do

for example jomart2000 will get credit for showing/teaching me how to use the tools I used to re-build the menu..... Just as an example. ok guys?
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Last edited by acer5050 : 07-02-2008 at 05:21 PM.
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Old PSP UT (Unreal Tournament) 07-02-2008, 10:36 PM   #30 (permalink)
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Default PSP UT (Unreal Tournament)

Quote:
Originally Posted by acer5050 View Post
I'm only asking for tools and information so I can do it myself.... I still need help with maps they take a long time... More people = faster release. Anyone helping will be credited completely in every release. I'm not trying to take credit for anyones work..... btw I'm about done with the menu.. All we need are maps and weapons..... I dunno how to model yes I'll need help I'll try to learn what I can but someone who already knows how can help get this out faster......

btw

I wanted the game to be a team effort I never said this was my game just about me or any crap like that.. only 2 ppl have bothered helping me so far.... They will be fully credited if you guys dont want to help or just dont like the way I'm doing this then dont play dont help fine.... I'm just letting you know I'm not in anyway taking full credit.

The credit I'm taking:

Some map work
re-building menu
the idea for the game
any other work I do

for example jomart2000 will get credit for showing/teaching me how to use the tools I used to re-build the menu..... Just as an example. ok guys?
I do not worry if quete helped.
is the only way to learn.
This is a page in which we have to be a team and ayudarnos.pues is desinterasadamente for oneself.
is not going to make money or anything.
and a video game just for fun at the time who likes.
you have to encourage people like ACER wing and try to achieve something that could alo in what you might taste better.
would be worse than ever that someone might not want to share.
ACER and encourage Ignore wing criticism, as I do.
a greeting of jomart2000
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